Studio · Glossary

Glossary

Every term used inside F. BINSABBAR Studio - the 3D viewer, editor, materials, environment, personalization, and the file pipeline. Search to filter; terms group by topic.

Surfaces #

Viewer
The public 3D viewer at studio.fbinsabbar.com. Loads a model via ?model=<glb-url>; embeddable on Online Store product pages.
Editor
The internal design tool for tweaking a model: meshes, materials, gems, environment, personalization. Sign-in required. Output is a published record the Viewer consumes.
Materials panel
The material library and inspector. AMBASSADOR_PLUS only. Creates and edits PBR metals, transmission glass, and the ray-traced gem shader with live preview.
Environment panel
The HDRI and lighting setup. AMBASSADOR_PLUS only. Tunes Azimuth, Elevation, Exposure, Bloom, the Softbox area light, and Sky/Ground tints.
Roles
Three tiers: PUBLIC (Viewer only), AMBASSADOR (view and Export GLB, no Publish), AMBASSADOR_PLUS (full edit, Publish, library writes).

Materials & rendering #

PBR
Physically-Based Rendering - material model defined by base color, metalness, roughness, normal, AO. The default for metals.
Color
The material's base colour, set as a hex value with a swatch picker.
Metalness
How metallic a surface reads. 1.0 for solid metals; 0 for non-metals.
Roughness
Surface microfacet variation. 0 is mirror-polished; 1 is fully diffuse.
IOR
Index of Refraction. How light bends entering the material. Diamond ≈ 2.42, glass ≈ 1.5.
Transmission
How much light passes through the material rather than reflecting off it. Drives transparency in glass and gem materials.
Clearcoat
A thin glossy layer over the base material - adds wet-look highlights without changing the underlying colour.
Glass material
Labelled "Glass - real refraction" in the picker. Used for transmission resins, glassy fills, and enamel coatings.
Gem shader
Custom faceted-gem shader with BVH ray-traced refraction and dispersion, per-gem IOR. Shipped gem types: diamond, ruby, sapphire, emerald.
Softbox
Soft area light applied between camera and model - controls highlight character on metals. Tunable opacity, color, intensity, size, blur, distance, height, tilt, rotation.

Environment & lighting #

HDRI
High-Dynamic-Range Image - the panoramic environment map that drives reflections and ambient lighting. Two ship today: a photo-studio HDR and a neon photo-studio HDR. Designers pick a preset and tune on top.
Azimuth / Elevation
The two-axis sun-direction control. Azimuth rotates the sun around the model; Elevation lifts it above or below the horizon.
Env X / Y / Z
HDRI rotation - pivots the entire environment map around the model.
Tone Mapping / Exposure
ACES Filmic tone mapping with an Exposure slider - controls how bright the rendered image reads.
Bloom
Post-process glow on the brightest highlights. Tunable Threshold and Strength.
Sky Tint / Ground Tint
Colour tints applied to the upper and lower halves of the environment map, for gentle warm/cool grading without swapping HDRIs.
Softbox
Optional soft area light over the model. Independent of the HDRI; tunable size, intensity, colour, distance, height, tilt, rotation, blur.

Personalization & bespoke #

Personalize
The customer-facing toolbox action that opens the engraving input. The public Viewer exposes engraving only - material, gem, and finish choices are made by the design team in the Editor.
Engraving
Text engraved on a designated face of the model. Typed live in the Viewer. Multi-line and multi-language supported.
Monogram
The customer's initials rendered as a 3D-engraved or applied-relief detail. Configured by the design team during the bespoke conversation.
Viewer link
Shareable URL with the form ?model=<glb-url>. The customer (or storefront) loads the configuration in the Viewer; engraving is typed there, not encoded in the URL.
AR
Augmented Reality. Today: iPhone and iPad only, via USDZ + Apple Quick Look. Triggered by the "View in AR" button on supported models. Android Scene Viewer is not wired today.

Workflow #

Publish
The primary Editor action. Uploads the GLB, the main image, and any saved camera shots, writes a versioned record to the brand CDN, and confirms with "Published to <reference number>" (e.g. DB3111). Tooltip: "Publish to FB Ambassadors & Online Store".
Unpublished edits
Working changes in the Editor that haven't been Published yet. There's no labelled Draft state and no Draft/Publish toggle - edits are simply unpublished until you tap Publish.
Save
Saves a personal working file (AMBASSADOR_PLUS only). Distinct from Publish; doesn't update the public record.
Share Link
"Copy viewer link" - copies the public URL for the current configuration to the clipboard.
Snapshot
Takes a square shot of the model at the current camera, for use in catalogue artwork or share cards.
Set default view
Locks the current camera position as the default the Viewer opens at.
Export GLB
Downloads the current model as a GLB file. Available to AMBASSADOR and AMBASSADOR_PLUS.

3D file pipeline #

GLB
Binary glTF - the 3D model file format used end-to-end (Studio, Ambassadors app, storefront Viewer).
Compression
The Viewer ships Draco, KTX2, and Meshopt decoders, so GLB files can use any of those compression schemes.
USDZ
Apple's 3D format used for AR on iOS. Studio auto-derives the USDZ sibling URL from each GLB path; the explicit ?usdz=<url> param overrides it.
AR (Quick Look)
iPhone and iPad only today. Tapping "View in AR" hands the USDZ to Apple Quick Look, which places the piece in the camera view.
Embed mode
Pass ?embed=1 to drop chrome and let a native WebView host frame the Viewer cleanly.
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